Videoprototype – SmartCourt

Group 01, Videoprototype, WS1617

All in all, our product is nothing more than a meeting place. A meeting place for sports activities to be more exact. It is a larger pillar with a conspicuous appearance, which strikes you instantly. It has a touchpad for user input, as well as a display panel at the top. It is placed at sports grounds and parks.

The built-in touchpad allows the user to create sports events and to invite friends to join the game. SmartCourt comes with an app for smartphones, which informs users about created events. If a visitor creates a sports event, for example a simple basketball game, he has the opportunity to invite either his friends or people nearby, or both. They will be notified about the upcoming game, the time and the location via push notification and have the possibility to accept or reject the invitation. The pillar and the players, who are already on site will be informed about their decision, so they’ll know, if they have to invite more players. In addition, a display panel is installed at the top of the pillar, which can display current scores, remaining time or upcoming events.

The benefits are more than obvious. Health-promoting behavior is encouraged by fun. Sports activities are proven to be healthy and most people are having more fun, when doing sports in groups. Therefore SmartCourt provides a platform to easily meet each other. Ideally, it motivates the people to spend more time in the fresh air than at home on the sofa.

As a first and most important next step we have to figure out the must-haves and nice-to-haves, because there are so many possibilities. The locations of the pillars should be carefully selected. It is also necessary to determine whether a new social network is necessary, or whether to rely on existing social networks such as Facebook.


How might we motivate people to do more sports?

Concept, Group 01, WS1617

After doing quite a lot of user research, ideation and brainstorming, we came up with the idea of an interactive pillar. Our main point is to make outdoor sports activities more attractive by linking it to the users social network. An integrated graphical user interface allows the user to create sports events.

Most people are more likely to do sports in groups rather than on their own. Keeping this in mind, imagine a guy playing alone on a big basketball court. By setting up pillars on sports grounds users are able to invite their friends to come and play together. Friends are notified via a mobile application installed on their smartphones and now have the opportunity to accept or reject the invitation. Their decision is synchronized automatically on the pillar and furthermore shows, based on ones GPS coordinates, the estimated time of arrival of each friend. Once every friend has arrived the game begins. As an additional feature, our pillar shows live scores by making use of sensors integrated in baskets, goals etc.

All in all, the pillar can be described as a social gathering point for people who like to do sports in groups. It encourages people to go outside, do more physical activities and therefore contributes to a more healthy lifestyle.

User Research

Group 01, User Research, WS1617

Interview partners from many different areas provided a large insight into a lot of interesting fields of digital medicine. They did not hesitate to give us information about their daily work and their opinion about the digital revolution within medicine.

Nowadays, technology is omnipresent, even the area of geriatric care is about to witness digital revolution. They have sensors integrated in the floor to detect specific movements of residents and to notify staff. Yet they are lacking of digital solutions concerning documentation but it is only a matter of time until this part of work will be improved by digitalization.

Documentation is a big deal for software and hardware developers, too . They set a high value on it in order to accelerate troubleshooting.

Long ago digitalization even overtook the world of sports. We had the opportunity to talk to an employee of E-Gym. E-Gym developed from a little start-up to a successful company producing digital fitness equipment. In order to improve workout results, personal information of their users is gathered and is provided within a well-arranged user interface. In this area, extensive and continuous User Research is the key to success.

At this point we want to say thank you to our kind interview partners for providing us with useful information and their time.