Konzept Gruppe 2

Concept, Group 02, WS1819

Durch unsere Beobachtungen haben wir herausgefunden, dass der große Vorteil des Einzelhandels im persönlichen Kontakt zwischen Kunde und Verkäufer besteht. Deswegen haben wir ein Konzept für ein System entwickelt, dass den Kundendialog fördern soll, indem es erstens den Verkäufer von einigen Aufgaben entlastet und zweitens dem Käufer eine Wohlfühlathmosphäre im Laden bietet.

Eine große Aufgabe des Verkäufers ist es im Laden die Präsentationsfläche zu verwalten und zu schauen, dass immer genügend Auslage vorhanden ist. Dies wird eingespart, indem im Laden nur noch Anschauungsmaterial liegt und sich der Rest im Lager befindet. Der Kunde sagt nur, was er haben möchte, und die Produkte werden in einem effizienter zu organisierendem Lager zusammengestellt und dem Kunden gebracht. Dadurch wird Ladenfläche frei, die für den Kunden gemütlich eingerichtet werden kann. So kann er entspannt auf die Fertigstellung seiner “Bestellung” warten.

Der Kunde hat eine Frage und teilt dies dem Verkäufer per App mit.
Der Mitarbeiter wird benachrichtigt und kann den Kunden beraten.
Der Kunde hat sich für das Produkt entschieden, scannt es ein und drückt auf Kaufen.
Im Lager werden alle bestellten Produkte zusammengestellt.
Der Mitarbeiter bringt dem Kunden die Produkte.

Concept and Storyboard

Concept, Group 03, WS1819

After some User Research our team agreed that the sense of community is a good opportunity for retailers. We have developed some ideas on how to create such a sense of community. With some Design Thinking methods, we developed an idea that met our requirements.

With our app, booksellers can organize book exchange events. People who no longer want to read their old books can offer their books on the app, browsing through the available books from other customers. If you are happy with the book selection, then you can take part in the book exchange events for a certain fee. For the fee you get a voucher from the respective bookstore. You can exchange your old book in the bookstore and buy a new one with the voucher. During all this process you can meet new or old people and talk about the books.


Concept, Group 01, WS1819

After doing some research in retail stores and thoroughly analyzing the interviews, we came up with three ideas. These ideas mainly deal with the problem that for many small shops it is too complex to digitize their inventory. The best solution, we figured out, is a smart way to add the products to a database. Therefore we developed an idea for an application which scans a single product or even a collection, e.g. bookshelf.

With the help of this technology it would be a lot easier for retail stores to catalog their inventory. However the main advantage for customers is that they can simply get information, e.g. about the availability of products. This avoids dissatisfaction of customers who weren’t successful in purchasing the things, they were looking for.

If desired it is also possible to easily set up an online ordering service. Through this, the online presence of the retail shops is extremely improved. Furthermore the attractiveness of the store to customers increases.

Storyboard #08

Concept, Group 08, WS1718

After doing some user research in primary schools and thoroughly analyzing the interviews, we came up with two insights. One of them the idea of using augmented reality in classrooms. Specifically in music lessons.

Schools usually don’t have the money or the capacity to own a lot of instruments. Generally, there is not much space in classrooms for pupils to make some music together with various different musical instruments. Just imagine having a set of drums, a piano, cello and a bunch of guitars in one room, it can get quite crowded and probably too noisy for the rest of the school.

That’s where our idea comes in: The schools don’t have to own the instruments, all they need is augmented reality glasses and a pair of gloves for every child in one class and they can play whichever instrument they wish. This concept could also help motivating the pupils to make music and be more interested in it. Furthermore, it encourages the children to create something together and strengthen their sense of community.

To visualize our idea and later shoot a video prototype we created the storyboard above.


Concept, Group 07, WS1718


One of the biggest problems we discovered during the user research process is that, while teachers would like to integrate digital media into classes and consider it an opportunity to modernize schools and teaching methods, they are hesitant to do so because students could easily be distracted and it might lead to them paying less attention to class.

The solution we decided on involves the use of Augmented Reality Glasses. With these glasses, the students can learn in an interactive and playful way, without getting distracted. The students perceive the subject of the class in a whole different level and can even interact with it.

The AR-Glasses have a large number of advantages. They can replace the expensive Smartboards most schools use today. They are portable. You don’t need other big interfaces, as you can use the desks as touchscreens.

We believe that this idea will greatly improve the common experience of classes!


Concept, Group 01, WS1718


Our user research showed that high school teachers spend more time on the preparation of lectures than they would like to. Sure, every good lecture takes a decent amount of preparation time but how much effort is it exactly and why does it take so long?

As it turns out, teachers prepare their courses on their own, usually the week before they have to hold them, searching through various school books, Youtube videos and their own material from previous years. When they are done with a course they usually store their materials in a physical folder in their home. The only time another teacher gets to see the contents of this folder is, when he is in his apprenticeship years and asks his mentor for his material.

We believe that this process results in a lot of redundant work being done by the teachers, consuming work time that could be spend on students, rather than preparing for them. We realize that teaching styles differ, and so do the needs of specific school classes. Therefore a simple copy and paste of one teachers material will not fit all. We have a more nuanced solution in mind.

Let us present to you: TeacheRedo, an online platform that allows teachers to mix and match, discuss, rate and share small course modules like introductions to a new topic or small exercises, puzzling them together to a course that fits their students as well as their own style.

Concept, Group 03, WS1718

After a week of research, brainstorming and using many different steps and methods for Concept Development, we came up with a new Idea to improve an Aspect of E-learning. We gained the Insight, that there are so many different digital learning Tools already available, that the Teachers are losing track which one is best to use.
So, our Idea to make a Teachers life with E-Learning easier is EVA or “Entwicklung von Ausbildungssoftware”. EVA is a multifunctional development environment, specialized to create E-Learning Programs and Apps. It comes with two separate modes. The first one is a true IDE where you can write actual code, many Programming-Languages are supported. The other is a sandbox mode, where you can drag-and-drop functions and easily create new Software. This is meant to help younger students to already be able to use this software and teach them about Programming. The Teacher is always an active part of the development and software that he approves of can be shared between classes or even schools.storyboard_final.png


Storyboard #06

Concept, Group 06, WS1718

WhatsApp Image 2018-03-20 at 17.50.02

Based on the insights we gained from the interviews and the user research, we developed a concept which should solve some of the issues teachers have during their lectures. First of all, the interaction and communication between the teacher and the pupils should be improved by the new system, as well as the individual participation of the pupils. Additionally, the system should facilitate the usage of varying teaching methods in order to keep the pupils motivated and interested.

The idea that evolved from these problems and insights is a system which provides a dynamic and flexible script. It enables the teacher to prepare a script for each class in advance and project it onto the wall, while he can make changes and adapt it in real time during the lecture by using a tablet. In order to reach the full potential of the dynamic script and to be able to use all the different functionalities, every pupil should have his or her own tablet. This way, it is possible for them to ask anonymous questions by annotating the interactive script which is being synchronized with and shown on their own tablets and on the projector. As a result of the anonymization, the pupils can ask questions that they wouldn’t dare to ask in person and the teacher can react immediately. Another feature is the integration of external media, such as visualizations or graphical animations in real time, which can be very helpful for explaining difficult topics or demonstrating some things more clearly, and the teacher can also set up spontaneous votings and quizzes for the whole class, which provides instant feedback for the teacher and entertainment for the pupils.


Concept, Group 10, WS1718

Blog2During our research on schools for children with special needs, the most asked for feature in a digital tool was individualization. So we came up with an App which allows special individualization and also focuses on gamification. As our research showed gamification is highly motivating for children in general and simplifies the learning process of topics that are normally considered dull. The core idea is to motivate children to learn in small groups by solving special quests individually designed by the teacher. Only when all groups have successfully finished their task, the main goal is achieved, visualized as a 2D in game boss. During this process the teacher can adapt the difficulties for each individual pupil, so everyone has a chance to contribute equally to the group success. This strengthens the classes’ collaboration to solve a problem, and excludes competitive or conflict-based thinking.

With this product we hope to improve not only teachers’ everyday workflow, but also every pupils’ distinct learning experience.


Concept, Group 05, WS1718

WhatsApp Image 2018-03-20 at 15.53.55

Based on the interviews and research done last week we figured out many problems
that occur in classrooms and could/should be improved. The most interesting and current problem more and more students have is the lack of understanding German. Due to the present situation of huge migration numbers there are many pupils with migration background and sometimes no knowledge in German at all.

Therefore, teachers are now facing situations that they have not been trained for. Lessons, exams, etc. just got a lot more complicated. But also immigrated students suffer under these circumstances. Our prototype is designed to help pupils understand language and thus, also relieve teachers so that they can concentrate on their actual tasks.

A translation pen in combination with a Bluetooth-headset that students use during exams or while working on worksheets shall make the start in German schools a lot easier. The pen can be used like a marker to highlight all the words or sentences that should be translated. Through wireless connection with a headset the marked sentences’ translation is read to the user in real time.